Alvin Journeyman Orson Scott Card  
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Return to the world of Alvin Maker—a magical America that might have been. Using the lore and folk-magic of the men and women who settled the North American continent, Card has created an alternate American frontier—a world where a particular kind of magic really works, and where that magic has colored the entire history of the colonies.

Children of the Mind Orson Scott Card  
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With this conculsion to his famous "Ender's Saga", Card returns to the story of Ender Wiggin, hero of the Hugo and Nebula Award-winning Ender's Game, Soeaker for the Dead, and Xenocide. Now hos adopted world, Lusitania, is theatened by the same planet-destroying weapon that he himself used so many years before. Only Jane, the computer intelligence that has evolved with him over 3,000 yearsm can save the three sentient races of Lusitania.

Heartfire Orson Scott Card  
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In this new episode of the Tales of Alvin Maker, Alvin's wife Peggy, whose knack is to read the heartfire of other people and know their futures, makes a perilous journey to the court of the exiled king of England in the southern city of Charleston. There she hopes to somehow influence the king and change the dreadful future she sees — a war between the free nations and the slave nations of North America.

Alvin, meanwhile, has been led by his destiny northward to the village of Salem in New England, there to confront a legacy of fear that has branded all knacks as witchcraft.

With Heartfire, international bestseller Orson Scott Card continues the story of Alvin, a child of destiny now grown to manhood.

The Crystal City Orson Scott Card  
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Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future—-or their heart.
In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent.
Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon.
But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life—-a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago.

Ender's Game Orson Scott Card  
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Orson Scott Card's first published science fiction was based on an idea that came to him when he was 16 years old. Inspired by Isaac Asimov's Foundation and Bruce Catton's Army of the Potomac, he got to thinking about a Battle Room, an environment where future soldiers would be trained for combat in space. The result was the 1977 novelette and, later, this prescient 1985 novel, perhaps Card's best-known book. Ender's Game went on to win both Hugo and Nebula Awards for asking the startling question: What if gifted children were trained to fight in adult wars? ... He was the third of his parents' children to be monitored. Peter, his older brother, had been too uncontrollably violent. Valentine, his sister, seemed incapable of violence altogether. So they pinned their hopes on Andrew Wiggin-nicknamed Ender because of Valentine's childish mispronunciation of his name-and took him to Battle School to begin his military education. He was six years old. Only Earth's best made it to Battle School, where student armies fought mock wars in zero gravity..."games" intended to develop the tactics and strategies human soldiers would need against the alien enemy. The training was tough, but for Ender they made it tougher still-changing the rules of the game without warning, forcing him to stand alone without friends to rely on, pushing his natural abilities to the limit. For, ultimately, if Ender Wiggin proved himself less than brilliant, there was no hope for the human race.

The Faded Sun: Kesrith C. J Cherryh  
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This is the story of three people: Sten Duncan, a soldier of humanity; Niun, last warrior of the MRI, humanity's enemies; and Melein, priestess-queen of the final fallen MRI stronghold. It is the story of two mighty species fighting for a galaxy, humanity driving out from Earth, and the enigmatic regul struggling to hold their stars with MRI mercenaries. It is a story of diplomacy and warfare, of conspiracy and betrayal, and of three flesh-and-blood people who found themselves thrown together in a life-and-death alliance.

The Faded Sun: Shon'jir C. J Cherryh  
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Sten Duncan had saved the lives of the last two of humanity's deadliest enemies, during the takeover of their planet Kesrith. Sten therefore felt responsible for them and for their future — if any. For though the two mri were brother and sister, they represented different power-castes of their ancient warrior-race. Niun was the last of the bred samurai. Melein, though young, was perforce the last priestess-queen. But struggle and mutual danger had sealed Sten Duncan to their loyalty. As their blood-brother, he would have to help them flee mankind and take the long, long evasion-route across the cosmos to a legendary lost planet which might afford the mri one more chance.

Hunter of Worlds C. J. Cherryh  
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The story of how Chimele of The Iduve seeks vengeance on Tejef for violating ancient rituals and codes of their race. The author is a winner of the Hugo award and the John W. Campbell award and previous titles include "Exile's Gate" and "Serpent's Reach".

The Faded Sun: Kutath C. J. Cherryh  
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Book club edition of popular novel

Downbelow Station C. J. Cherryh  
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The Hugo Award-winning classic. Pell's Station, orbiting the alien world simply called Downbelow, had always managed to remain neutral in the ever escalating conflict between "The Company," whose fleets from Earth had colonized space, and its increasingly independent and rebellious colony worlds. But Pell's location-on the outer edge of Earth's defensive perimeter- makes her the focal point in the titanic battle of colony worlds fighting for independence...

Merchanter's luck C. J. Cherryh  
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The fateful meeting between the owner of a tramp star-freighter that flies the Union planets under false papers and fake names and a proud but junior member of a powerful starship-owning family leads to a record-breaking race to Downbelow Station—and a terrifying showdown at a deadly destination off the cosmic charts.

Port Eternity C. J. Cherryh  
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Their names were Lancelot, Elaine, Percivale, Gawain, Modred, Lynette and Vivien, but they were not characters from legend. They were made people, clone servants designed to suit the fancy of their opulent owner, the Lady Dela Kirn. And they worked aboard the Maid, an anachronistic fantasy of a spaceship, decorated with swords, heraldic banners, old-looking beams masking the structural joints, and lamps that mimicked live flame. They lived in a kind of dream, and had no idea of their origins, their prototypes in those old, old story tapes of romance, chivalry, heroism and betrayal. Until a wandering instability, a knot in time, a ripple in the between sucked them into a spatial no-man's-land from which there seemed to be no escape. And they were left alone, with the borrowed personas of their ancient namesakes, to face a crisis those venerable spirits were never designed to master.

Cyteen C. J. Cherryh  
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The Hugo Award-winning SF saga is now available in one complete trade paperback edition, containing Cyteen: The Betrayal, The Rebirth and The Vindication. "A psychological novel, a murder mystery and an examination of power on a grand scale, encompassing light years and outsize lifetimes".—Locus.